I did a full redesign of my Universal RPG Rating System website! You can read more about the whole system here. I’m really pleased that the system seems to be working its way through the community, gradually replacing the useless and horrible Motion Picture Association of American ratings which are the worst. And so extremely lacking in value for online rpgs. I could go on, but I already did.
I started off with a big flashy new logo design. It’s graphic, it’s loud, it’s got the four ratings on it. It does distinctly lack that ursine quality we’d come to know and love, but this way it’s more compact and easy to recognize.
I’ve learned more about website programming for the World Wide Web since I first created the site as my first official site-making experiment in November. I was pretty jazzed to not only flex my strengthening skills as a designer for the web, but to not fail at coding! It took me only one day to make the website up from scratch again so that’s pretty exciting.
The biggest most obnoxious thing is still CSS positioning. It’s like some horrible piece of nonsense-language. Like the Dark Speech of Mordor which I dare not utter, not even here.
I’m kind of into bokeh right now? I used this tutorial to create an awesome bokeh brush for Photoshop. The sliding menus are from Codrops.
There has been a touch of controversy surrounding the origins of this system, which is too bad. I’ve been incorrectly accused of stealing it from an rpg resource community, and the thread in question is now unavailable. But everything about this system are my original ideas and no images or text passages were taken from anyone else. I discussed this system on that rpg resource community but I only utilized my contributions to that discussion. That resource community implemented a similar system from that discussion, but I didn’t agree with how they did it. My motivations in creating and propagating this system is purely to provide a useful service for role-players and certainly not to support the politics of competing resource communities. The fewer obstacles between admins and this system, the more successful it will be and the most people will benefit from it. So that’s where I’m at.


