- May 10, 2013
- May 08, 2013
A new member’s character inspired me to art and so art was done! Aoife Moffett, care of Lizabeth at AO.
- December 30, 2012
Every year, Absit Omen puts on a holiday gift-exchange we call the Dobby Swap. Dobby the House Elf being a character of great friendship, bravery and generosity. (As well as an appreciator and giver of even the smallest gifts.) This year was our fourth year and each year more and more members join in, from all over the world, from all walks of life. WARMS MY HEART!
AO members come up with all kinds of free creative digital gifts. Polyvore sets, play lists, sets of avatars and signature images, drawings, fan fiction of their characters, video montages – it really is exciting to wait and see what someone made for you, the attention they must have paid to your characters.
I was paired to a member who’s fairly new – Aza. I drew him his character Warren. Aza, as of yet, hasn’t begun using an avatar, so I went on the physical description.

- October 25, 2012
Figaro and his lil’ Hufflepuff sister, Winnie. They’re about crazy enough to be a match for each other. See them in action at Absit Omen Harry Potter RPG.

Used the excellent reference available at SenshiStock.
- July 07, 2012
Niobe Thursby loves to talk, but since she’s a reporter for the Daily Prophet, mostly she listens. Here, I give her a chance to state her mind.

I often reference the rad stock photography of SenshiStock at DeviantArt – there’s so much inspiration to work from.
- May 05, 2012
My mom brought Harry Potter home from the middle school where she worked. She was the English teacher and had a book she thought I’d like. It was Harry Potter and the Prisoner of Azkaban. Actually, it was Harry Potter and the Sorceror’s Stone, because by 1999 (when I was a freshmen in high school) three books had been published. I took it up with some interest and soon I was engrossed. I read through the first three books quickly and right away wanted more.
I loved to imagine myself as a student at Hogwarts, and what all other spells there were, and what the books in the library were like, and all the strange teachers and creatures that roamed the halls.

All through high school and college I had been writing in online role-playing communities, imagining our characters engaging in JKRowling’s immersive Wizarding world. And today it continue to be one of my most treasured hobbies.
Pottermore just opened to the public this April 2012. And it took me right back to my roots as a fan. It made me feel 14 again. Even 11 again, the age I would have been to get my Hogwarts letter.
In Pottermore, you create an account and then you begin exploring a series of interactive scenes that follow along with the events of the first book. And when you reach the right chapter, you get a letter. Then you shop for your supplies, and Ollivander helps you choose your wand. You arrive at Hogwarts and the Sorting Hat sits on your head.
I maintained for a long time that I would be sorted Ravenclaw. I’ve always been quite studious and fancied myself witty and was broken if I got even a B+. And as I got older, I latched onto Hufflepuff as my home house. I see myself as a person focused on interactions between people, as someone concerned with communication and sometimes lacking a clear place in social groups.
And so I experience the drama and self-questioning that those little Hogwarts students must have felt at their moment of truth – I was sorted into a totally unpredictable place! Slytherin! Even though I knew it was just a game, I allowed myself to be there and wonder at what it could mean, that all this time, I’ve been Slytherin. I was jarred but happy. Turns out there had always been that inkling feeling that was destined for better things than my peers – and it turns out I’d always been quietly right.
And so in honor of that, I drew myself as an 11-year-old Hogwarts student, with my blonde bangs and ponytail, the pants I would have worn instead of a skirt. A too-big sweater as was fashionable in the 1990s…(Not that I was fashionable!) The cauldron that I would explode after trying my first potion, and a stack of books who would be my companion for all seven years.
Pottermore did something I didn’t expect. It surprised me. :)
- March 28, 2012
Sometimes you simply must draw, and in those times I just drop everything and do it. Like writing down a dream if I don’t do it, the feeling might disappear.

This is Dominik Wiedman, Natalie’s character at Absit Omen Harry Potter RPG, surrounded by thirteen moons, all pulling him in different directions. He and Niobe have this thing together, but there are forces in Dom’s messed up vagabond criminal life that are pulling him to reform his ways. Poor lil’ fella.
This is a pencil drawing with alterations in photoshop. I played with values and gradients and filters and junk to work with a fast pencil drawing.
- February 26, 2012
Figaro is notoriously distracted and loud-mouthed. Seto is infamously lazy and flippant. They are made for each other. They are the princes of Hufflepuff.
- February 21, 2012
This post is for the role-players out there, but my Lindy Hopper people will know exactly what I’m talking about.
It’s about saying No. And surviving No. And the life-skill that is No.
No, Thank You
In the dance world, we tell the new kids that anyone can ask anyone to dance. And just as importantly, we tell them that it’s okay to say no to any dance from any person at any time. You don’t have to dance if you don’t want to. And you never have to explain yourself. You can always just say ‘No Thank You.’
Now there’s a little more to it, and dancers are always discussing the social nuances of how to be polite and respectful when turning someone down for a dance. There are many situations and scenarios that require some extra thought to do it right and save face in a community important to you. It’s not starkly simple, but it isn’t as complicated as we make it sometimes.
In dancing, our basic interaction is agreeing to dance with each other. And in role-playing, our basic interaction is soliciting and inviting others to join our plots.
I want role-players everywhere to know: you can say no. And it’s okay.
No doesn’t need to be a judgement or personal, or be loaded with anything other than a little no.
If someone sends you a private message inviting you to a thread they want to start or a plot idea they have going, and for whatever reason you don’t want to write in it (or can’t) you can just say “No, thank you.” Maybe you want to provide some explanation – go for it! But make sure it’s true. Even when you’re saying no, you should be polite and respectful.
Politeness does not require a friendly role-player to accept all offers or acquiesce to all requests. After all the person most responsible for you having fun at any given role-playing site is you! If you can’t say no, who else will?
Know the No
It’s easy to say no, and even be polite about it to leave both writers feeling encouraged.
- Say thank you! Thank them for asking, for thinking of you. Acknowledge they thought you’d be fun to write with and thank them.
- Say no thank you. Be clear that you’re not interested and won’t be joining them.
- Explain why. (Optional!) You are not obligated to reveal why because you are not obligated to write with everyone who asks you.
- Initiate another opportunity. (Optional!) Maybe you’re busy now, but want to write when you have more time – say so! Maybe the plot just doesn’t interest you, so suggest something else for another time and place. Suggest something for your other characters. Be as vague or as clear if as you wish. The point is, this step can help alleviate the sting of no and reassure the other person that it’s not forever no, but just no for now.
Okay, So Someone Just Told You No
It’s okay. Don’t sweat it. Move on! I know it’s disappointing. You were looking forward to it, it sounded really fun, you had such great plans! I know you did! But you are master of the universe and your imagination is a thrilling machine. You’ll come up with something new and it will also be awesome.
That’s the thing. No can suck, but it’ll just suck worse if you attempt to dissect it or take it personally. In the end, we want to role-play with people who want to role-play with us. And to attempt to convince, pressure or guilt someone into writing with you isn’t going to be a thread you want to be a part of. Chin up and carry on!
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